Courts could set precedents as cases arise from the virtual world. South Korean courts, for instance, have done so a number of times in dealing with virtual property; in contrast, U.S. courts have shied away from the issue. The scope of the online realm suggests that legislation may be desirable. Virtual commerce is worth about $1 billion annually and is set to get bigger as the six- to 12-year-olds on Club Penguin and other virtual games grow up. Lastowka and Duranske think society is headed toward a virtual Internet that, Duranske says, “is going to be a major revolution in the way we interact.” Whether the law can keep pace with that revolution remains to be seen.
Note: This article was originally printed with the title, "Avatar Acts."
This article was originally published with the title Avatar Acts.