
Image: Courtesy of Disney/Pixar
-
The Best Science Writing Online 2012
Showcasing more than fifty of the most provocative, original, and significant online essays from 2011, The Best Science Writing Online 2012 will change the way...
Read More »
Although the stories told by Pixar Animation Studios take place in richly realized fantasy realms, the science and technology required to create those worlds have distinctly real-world origins.
For Cars 2, set for release in late June, the minds behind such films as Toy Story, Up and WALL-E had to study the complex ways in which light reflects off cars. The movie leaves behind the sleepy desert town setting of the original and takes place in the world of international racing, which meant having to depict many cars moving through varied tracks and racing surfaces. Producers quickly realized that Pixar’s existing 3-D lighting system would need significant upgrading.
“Cars are designed and painted to have a unique relationship to color and light,” says Pixar lighting team member Sudeep Rangaswamy. “So we needed to explore how light plays off of fast-moving vehicles—and how their movement and reflective qualities play off of the surrounding environment.”
A research team at Pixar studied the light-absorbing qualities of auto paint, carbon fiber and chrome, as well as the darkness-penetrating intensity and reach of standard and LCD headlights. The results were programmed into algorithms that calculate and render in real time the frequency and temperature of light and color on reflective,
absorbing and distorting materials.
That research was then integrated into a new lighting engine—software that allows animators to create scenes that appear to be illuminated from any angle, just the kind of effect a real-world director of photography would aim for. The lighting engine integrates with a virtual camera system, which allowed director John Lasseter to create scenes from any camera perspective. “The new engine allows lights from the scene to interact correctly with the characters the animators place within it,” Rangaswamy says. “For example, we re-created downtown Tokyo for the film with all its neon lights. The engine created those lights with its [artificial intelligence] and maintained them—automatically, creating the correct lighting relationships.”
Thus, as Lightning McQueen races, the track lights and neon signs reflect off of his red paint, and that red glow can now reflect in a puddle as he passes, which alters the color of the car next to him—all without the animators needing to render these effects “by hand” from scene to scene. The new lighting technology will remain in Pixar’s proprietary software toolbox for future films long after Cars 2 rolls over the horizon.
This article was originally published with the title Light at the End of the Racetrack.
Already a Digital subscriber? Sign-in Now
If your institution has site license access, enter here.




See what we're tweeting about


2 Comments
Add CommentImpressive science technology. But, as an old guy, I kinda like the "otherness" of the classic cartoon story. In a way, it is like a fairy tale, in which we should be constantly aware that this is NOT reality, not so realistic as to blur the distinction between it and reality. I don't expect too many who read this to side with me, but check out C.S. Lewis' essay "On Fairy Tales," in Of Other Worlds for the source of my rant. (The words "Of Other Worlds," should be underlined, if I only knew how to do so. Ed Holden
Reply | Report Abuse | Link to thisLCD headlights? Sorry, but there's no such thing. Liquid crystal diodes do not emit light, they merely modulate either transmitted or reflected light. Does the author mean HID headlights, which emit a powerful beam of light from a High Intensity Discharge arc?
Reply | Report Abuse | Link to this