For the three-by-three grid, leaving any three corner squares empty at the start of the game will ensure that only one counter will remain at the end. For the four-by-four grid, you can start with one empty square anywhere in the grid and achieve the same goal. In the Jump Snatch game shown, the Jumper will win if he makes two jumps in the fourth move. Here are the succeeding moves in the Jump Snatch game:
Fourth Move
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