Cover Image: April 2013 Scientific American Magazine See Inside

Why Hi-Res Isn't Always Better

Spending on extra pixels doesn't always pay off















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HDTV, retina display,

Image: Flickr/thomashawk

Smaller pixels + more pixels  = greater resolution. This is the dominant theme of electronics these days. Apple has its Retina displays on phones, tablets and laptops. Samsung, Nokia and the others are leapfrogging even the iPhone's resolution. The big buzz in televisions is 4K: screens with four times the resolution of HDTV.

But as I wrote in my Scientific American column this month, there are some substantial footnotes lost in the high-res marketing tsunami. More resolution means bigger, slower downloads. TV shows and software that haven't been upgraded for the higher resolution actually look worse than they did before.

You don't have to take my word for it, though. It turns out that online you can find the math that further explodes the marketing departments' claims that smaller pixels + more pixels = better.

Steve Jobs introduced the Retina display like this: "There's a magic number right around 300 pixels per inch, that when you hold something around to 10 to 12 inches away from your eyes, is the limit of the human retina to differentiate the pixels." In other words, the individual points of light would, theoretically vanish, creating a seamless image.

But Raymond Soneira, president of DisplayMate Technologies and a frequent critic of screen-makers' marketing claims, calls that "marketing puffery." He says that your eye’s resolution isn't counted in pixels. Instead, your eye is limited by its angular resolution. "The angular resolution of the eye is 0.6 arc minutes per pixel,” he wrote in an e-mail to tech publications in 2010. "So, if you hold an iPhone at the typical 12 inches from your eyes, that works out to 477 pixels per inch." The bottom line: "The iPhone has significantly lower resolution than the [eye's] retina. It actually needs a resolution significantly higher than the retina in order to deliver an image that appears perfect to the retina."

Now, it's worth noting that his analysis wasn't universally accepted. Phil Plait, who spent years calibrating the Hubble Space Telescope's optics, wrote that Soneira's numbers hold true only for people with perfect vision. If you have average eyesight, Jobs's claims are fine. (He also offers a very clear walk-through of the math.)

The marketing departments, however, have less wiggle room when it comes to the new age of 4K televisions. Most people already can't see the pixels on an HDTV set at normal seating distance. So what, exactly, is added by quadrupling the resolution?

Either you can make a much bigger TV, or sit much closer.

You can find various mathematical solutions to this problem, but here's one that's typical and also clearly written. Its conclusion: You'd need an 84-inch screen and you'd need to sit 5.5 feet from it to detect any difference in resolution.

Sitting that close, of course, would be absurd. If you had an 84-inch TV, you'd never, ever sit 5.5 feet from it. You'd miss half the movie! You couldn't possibly take in the entire image at that distance. You'd reflexively move back to a more comfortable viewing distance.

Look, most analyses (and just trying it out yourself) point out that you can't even see the difference between 720p and 1080p high definition at normal viewing distances. All analysis establish that 4K, therefore, is a ludicrous concept. It's quadrupling resolution that's already too high for anybody to discern.

In other words, common sense tells you that the resolution wars are indeed marketing puffery—and now you can do the math.



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  1. 1. iramirez 08:23 AM 4/9/13

    That is absoultely true! Just programmed obsolescence over and over again, but this time it went too far.
    720p is already allright, 1080p may pay off on a big screen; I can't see the difference on mine.
    Besides this, what happens in some places like my country is that, to save bandwidth in HD streams, they compress the stream so much (like football games) that you end up showing highly distorted, blocky videos @1080p. Marketing nonsense!

    Moreover, this same thing happens more and more with all electronic devices. While being a weaker example since in some cases it is important, the camera megapixels race is just about the same thing. Most (and for many people, ALL) 10-16MP pictures out there end up being showed on a screen (full HD = 3MP) or in a small format picture for which it is also overkill.

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  2. 2. lamorpa 09:07 AM 4/9/13

    "Steve Jobs introduced the" <some blah, blah, blah, proprietary tech feature that is over hyped, but can be easily bragged about by non-tech people to other non-tech people>.

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  3. 3. LarryW 10:45 AM 4/9/13

    I disagree with the analysis, because it misses one key feature of hi-res -- magnification.

    When reading books and especially when viewing graphics, tables, charts, and other embedded objects, and often the text itself, I frequently need to magnify the image to see the content more clearly. One simply needs the hi-res content (whether it is initially displayed or not) to allow for clear resolution when magnified.

    For TV's, it is likely hi-res is not required, but if magnification is a function the new TV's will support then hi-res will be needed.

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  4. 4. jtdwyer in reply to LarryW 01:12 PM 4/9/13

    I think the magnification point requires that the content be stored in a very hi-res format, independent of the display device - otherwise you simply get a high-res display of a pixelated object.

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  5. 5. jtdwyer 01:16 PM 4/9/13

    "The big buzz in televisions is 4K: screens with four times the resolution of HDTV."

    What does the "K" in "4K" stand for - thousands? Shouldn't it be "4x"? Perhaps the moniker was determined not by techies but marketing folks who don't understand what "k" means and when & why it's used?

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  6. 6. Trafalgar 02:53 PM 4/9/13

    Apparently it stands for the horizontal resolution, which is irritating as hell, since 480p, 720p, 1080i and 1080p all stand for the vertical resolution.

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  7. 7. highrez 10:17 AM 4/29/13

    A little bit of imaging trivia - the first commercially available dye sublimation photo realistic (so-called) printer was the Kodak XL-7700 printer, released, I believe in 1989, based on a design done for the military.

    The resolution was 200dpi (NOT 300), because Kodak's tech people determined that with the sublimation process, 200DPI was sufficient to fool the eye into seeing continuous tone. The quality was surprisingly good. 300dpi in those kinds of printers really started as a marketing gimmick, much as you say 4K screens are nowadays.

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