Jan 8, 2009 | 20
Educrats may bemoan the sorry state of American students' performance in math and science relative to their peers overseas, but the kids themselves are enthusiastic about pursuing brainiac careers.
Some 85 percent of kids surveyed by the Lemelson–M.I.T. Invention Index, an annual survey that examines Americans' attitudes about innovation, said they were interested in science, technology, engineering and mathematics, according to results released yesterday. The phone survey was conducted in November among 501 kids ages 12 to 17.
But nearly two-thirds polled said they may ultimately pursue other professions because they don’t have a mentor or understand what's involved in a science, math or engineering career.
Jan 1, 2009 | 14
Researchers are beginning to wonder whether video games, long seen as a top time waster for kids and a roadblock to their educational development, might actually be a solution to what ails today's schools rather than a problem.
Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
Clearly, video games will only grow more popular with time, as graphics and user interfaces (such as wireless controllers) become more sophisticated. The video game industry is expected to rake in more than $68 billion in sales in 2012 (up from $42 billion in 2007), according to a PricewaterhouseCoopers study released in June.
Deadline: Jul 30 2013
Reward: $100,000 USD
The Seeker desires a method for producing pseudoephedrine products in such a way that it will be extremely difficult for clandestine che
Deadline: Jun 29 2013
Reward: $7,000 USD
The Seeker for this Challenge desires proposals for chemical methods that could rapidly degrade a dilute aqueous solution
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