This generation of VR is cheaper and more accessible than its predecessors. Some of it is even driven by smartphones. Click here for even more information.
It’s been around for decades, but virtual reality has been anything but real for most people. That’s about to change as a slew of new virtual-reality technologies get set to tempt your wallet. Some of them are even available in time for this year’s holidays.
This is Scientific American’s 60-Second Science. I’m Larry Greenemeier. Got a minute? Virtual reality started off as a way for scientists to visualize their research. Ken Perlin, a computer science professor and pioneer in the field of virtual reality, explains:
[Ken Perlin:] The first people who seriously developed virtual reality were Ivan Sutherland and his student Bob Sproull back in 1968. They built a very large device, which they nicknamed the “Sword of Damocles” because it was a very large contraption that hung over your head and carried the headset with it as it moved around on a giant boom arm.”
The latest generation of VR technology is a little different. Some new consumer headsets, including Samsung’s Gear VR and even Google’s very basic Cardboard visor rely on your smartphone.
New gadgets expected to launch in 2016 will be a bit more sophisticated.
[Perlin:] “The major commercial releases of virtual reality that will appear in the first half of 2016 track your head, and they track your two hands.
[Perlin:] “In order to have a full social experience with other people of being in a world together, you also need to know where your feet are. Once you know your head and your hands and your feet, then you can build a computer graphic representation of everybody.”
This version promises to address a major problem the technology faced in the past.
[Perlin:] “Motion sickness was a problem when the delay between my head movement and the graphics that I saw exceeded a certain threshold, generally about a 10th of a second. Modern technologies that make use of these inertial trackers in the headsets have pretty much gotten rid of that.”
Virtual reality will first invade our homes offices and classrooms through games and educational tools. But Perlin thinks the technology will become much more than that over time.
[Perlin:] “In 10 years at most, lightweight glasses that anybody can wear without sticking out socially. Within 15 or 20 years, contact lenses.
[Perlin:] “…The explosion in possibilities is going to be somewhat like the explosion in possibilities from the very earliest Web browsers in 1993 to 14 years later when the iPhone showed up. So the eventual vision is that we will not call it virtual reality. We will call it reality.”
Thanks for the minute! For Scientific American’s 60-Second Science, I’m Larry Greenemeier.
Executive Producer: Eliene Augenbraun
Producers: Benjamin Meyers, Larry Greenemeier
Videographer: Larry Greenemeier
Audio Editor: Benjamin Meyers
Stock Images: ©iStock.com, Dario Egidi / ©iStock.com
Special Thanks: NASA Ames Research Center; Sony Computer Entertainment; Oculus VR, LLC; Samsung Electronics Co., Ltd; HTC Corporation; Google, Inc.; N.Y.U. Media Research Lab, Ivan Sutherland