Craving a Cure: A Virtual Meth House Serves as Fodder for Addiction Studies

Researchers turn to virtual worlds for real-world insights into addiction

Join Our Community of Science Lovers!

Virtual worlds offer millions of online visitors the chance to ride a dragon or build a fake real estate empire. Addiction researchers have discovered that these communities can also produce something very real—drug cravings—which may help scientists develop and test new treatments for substance abuse.

Researchers have struggled for decades with the problem of reproducing so-called environmental cues within the confines of a sterile lab environment. These reminders—a rolled-up dol­­lar bill, the smell of cigarette smoke—make users crave their drug of choice. The investigators stoke powerful cravings in their subjects to better understand the physiology of addiction and to reliably test whether a new drug or behavioral therapy can prevent relapse.

Chris Culbertson, a doctoral student in neuroscience at the University of California, Los Angeles, had read reports of alcoholics and smokers developing cravings while visiting virtual worlds devised by addiction researchers. He decided to use one of the largest online communities, Second Life, to study another intractable problem: addiction to the psychostimulant methamphetamine. Culbertson created a virtual meth house, a place where addicts gather, and invited 17 meth users to U.C.L.A. to test it out. To determine their levels of craving, Culbertson had the addicts fill out questionnaires and measured their heart rates as they navigated via computer through the meth house on Second Life. A recent study in Pharmacology, Biochemistry and Behavior showed that Culbertson’s virtual-reality meth house bested other imagery in eliciting cravings, including a video of actors pretending to use the drug.


On supporting science journalism

If you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.


For now, Culbertson says, his virtual meth house is off-limits to the general public: “It would throw a monkey wrench into the whole thing if someone showed up in a dragon suit while we were doing an experiment.”

Gary Stix is the former senior editor of mind and brain topics at Scientific American.

More by Gary Stix
Scientific American Magazine Vol 303 Issue 4This article was published with the title “Craving a Cure: A Virtual Meth House Serves as Fodder for Addiction Studies” in Scientific American Magazine Vol. 303 No. 4 ()
doi:10.1038/scientificamerican102010-2MAmJjI29RZ2WlT0h2OfM4

It’s Time to Stand Up for Science

If you enjoyed this article, I’d like to ask for your support. Scientific American has served as an advocate for science and industry for 180 years, and right now may be the most critical moment in that two-century history.

I’ve been a Scientific American subscriber since I was 12 years old, and it helped shape the way I look at the world. SciAm always educates and delights me, and inspires a sense of awe for our vast, beautiful universe. I hope it does that for you, too.

If you subscribe to Scientific American, you help ensure that our coverage is centered on meaningful research and discovery; that we have the resources to report on the decisions that threaten labs across the U.S.; and that we support both budding and working scientists at a time when the value of science itself too often goes unrecognized.

In return, you get essential news, captivating podcasts, brilliant infographics, can't-miss newsletters, must-watch videos, challenging games, and the science world's best writing and reporting. You can even gift someone a subscription.

There has never been a more important time for us to stand up and show why science matters. I hope you’ll support us in that mission.

Thank you,

David M. Ewalt, Editor in Chief, Scientific American

Subscribe