New Issue: Orbital Catastrophe Ahead? Read Now

FIFA Physics: How a Video Game Finally Figured Out Air Resistance

How a soccer video game finally got air resistance right

Join Our Community of Science Lovers!

When the soccer video game FIFA 14 went on sale this past fall, it boasted a ball that, at long last, could sail smartly through the air. In earlier versions of the popular game, the ball sometimes became a bit “floaty,” soaring along an unrealistically linear path.

Last year a team of engineers and animators vowed to get to the bottom of the problem. After an intense audit of all the projectile physics code in the game, they found the problem: their drag coefficient was wrong.

Engineers use the drag coefficient to model air resistance, which affects the speed and trajectory of an object in flight. “The ball moves at its fastest velocity when it comes right off the foot, and air resistance immediately slows it down until it reaches its maximum height,” says John Eric Goff, a physicist at Lynchburg College and author of Gold Medal Physics: The Science of Sports. “The ball should then pick up speed on its way down.”


On supporting science journalism

If you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.


In previous FIFA versions the ball violated the laws of physics, accelerating and decelerating at a set rate unaffected by its initial velocity. “So if the ball was moving at 30 or 50 miles per hour, it was going to slow at the same rate as if it were moving at five miles per hour,” says Aaron McHardy, a senior gameplay producer at EA Sports, the company that produces the FIFA franchise.

The drag glitch also made for unrealistic spin. As a spinning ball whips air off to one side, the so-called Magnus effect pushes the ball in the opposite direction. A miscalculated Magnus effect meant the ball was not curving with much variability. “Once fixed, the ball would spin appropriately, and we got so much more variety in the curve,” McHardy says. “The ball now finally dips and swerves and does all these things that we see in the real world.

Scientific American Magazine Vol 309 Issue 6This article was published with the title “FIFA Physics” in Scientific American Magazine Vol. 309 No. 6 (), p. 19
doi:10.1038/scientificamerican1213-19

Subscribe to Support Independent Journalism

Great science journalism requires human expertise, time, effort and creativity. And it costs money. That’s why I and the journalists here at Scientific American hope you’ll join our community.

When you subscribe, you are supporting staff and freelance journalists who are passionate about telling science stories that are true, important and compelling. Our editors and reporters are often experts in their fields, which means they understand the nuances of big discoveries and can untangle the breakthroughs from the hype. With a subscription, you are also supporting rigorous fact-checking to ensure the words we publish are precise and accurate. And you’re supporting original illustrations, graphics and photos that bring you closer to an advanced laboratory, an ice sheet in Antarctica or a space mission in orbit. You’re helping us craft other types of high-quality journalism as well: Our newsletters are carefully written, edited and curated by staffers you have or will come to know and love. Our Science Quickly podcast is based on original reporting, collaboration with editors and scientists and exacting production.

Subscriptions keep this engine running so we can continue to deliver thoughtful, rigorous and independent science journalism to you. In an era of viral misinformation, this work is crucial. If you value what we do, I hope you’ll consider joining us as a subscriber

Thank you,

Jeanna Bryner, Editor in Chief, Scientific American

Subscribe