The First Wave of VR Movies, Reviewed

How do four of the first major virtual reality forays into film stack up? David Pogue reports back

Image Source/Jasper White CM (MARS)

Join Our Community of Science Lovers!

In my Scientific American column this month I argued against the notion that traditional movies, where we all sit and face the same screen, are dead. Yes, virtual reality (VR) headsets are cool for movies—they let you turn and look around inside a scene—and great for games. But for storytelling? Not so much, because the director has no way to direct your attention.

Here's a look at some of the first VR "movies" and how they tried to solve the attention-directing problem.

Lost
This debut animated movie from the Oculus Story Studio (the filmmaking division of the VR goggles company) takes place in a lovely nighttime forest where a robot's hand is scurrying around, looking for its owner. The filmmakers employ tricks like a firefly, a swooping bird and audio cues to direct you to look toward the action. Alas, there's very little interactivity; most of the action takes place right in front of you, just as in a regular movie. If you turn your head, you simply miss the action.


On supporting science journalism

If you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.


Carol trailer
What would VR add to a Hollywood movie preview? Just about nothing. In this trailer for the 2015 Cate Blanchett movie you're standing in a department store. You can look all around you but there's really no point. Cate is only in one place: dead ahead, at a restaurant table, talking. And you can't move around.

Backwater
Here's an experimental VR film from Mini (the carmaker). There's a real attempt at a narrative here, but it feels wrong. The actors are standing so far away that you can't see their faces, and you can't move. You can look around the environment but then you'll again risk missing the action and wind up not having any idea what just happened. Honestly, this little tale would have worked better without the VR.

“Walking New York” The New York Times has launched an effort to include VR. At their site you can view a number of news videos shot in VR—either just through a phone app or by placing you phone in special cardboard goggles. Most of the time there's not much added by the VR; you can turn and look around you but you'll miss the action in front of you. One, about an innovative photographer, hints at both the perils of live-action VR shooting (you can often see bits of the camera mechanism in the shot—kind of hard to hide, when you're filming in 360 degrees) and the promise (a scene in a helicopter is thrillingly immersive, especially when you look down outside the open door).

David Pogue is the anchor columnist for Yahoo Tech and host of several NOVA miniseries on PBS.

More by David Pogue
Scientific American Magazine Vol 314 Issue 5This article was published with the title “The First Wave of VR Movies, Reviewed” in Scientific American Magazine Vol. 314 No. 5 ()
doi:10.1038/scientificamerican052016-Ud9bx5Df47emCQmBs4K65

It’s Time to Stand Up for Science

If you enjoyed this article, I’d like to ask for your support. Scientific American has served as an advocate for science and industry for 180 years, and right now may be the most critical moment in that two-century history.

I’ve been a Scientific American subscriber since I was 12 years old, and it helped shape the way I look at the world. SciAm always educates and delights me, and inspires a sense of awe for our vast, beautiful universe. I hope it does that for you, too.

If you subscribe to Scientific American, you help ensure that our coverage is centered on meaningful research and discovery; that we have the resources to report on the decisions that threaten labs across the U.S.; and that we support both budding and working scientists at a time when the value of science itself too often goes unrecognized.

In return, you get essential news, captivating podcasts, brilliant infographics, can't-miss newsletters, must-watch videos, challenging games, and the science world's best writing and reporting. You can even gift someone a subscription.

There has never been a more important time for us to stand up and show why science matters. I hope you’ll support us in that mission.

Thank you,

David M. Ewalt, Editor in Chief, Scientific American

Subscribe