Key concepts
Computers
Pictures
Resolution
Technology
Data
Introduction
Have you ever wondered why video games today look better than the ones from the 1980s? Today we have video games with relatively realistic figures, a lot of color and a lot of details—but these were not features of games from three decades ago. One major change between then and now is the number of pixels, or dots on the screen, used to represent video game objects. In this science activity you will put your artistic talent to use and investigate how increasing the number of pixels might make a video game character look better.
Background
Pixels are the smallest unit of data in a digital picture. If you were able to magnify your TV screen or computer monitor many times, you'd see that the entire screen is arranged with thousands of small dots or squares, like a piece of graph paper. Each dot or square is a pixel. To make a picture, each pixel is filled in with a single color and many pixels are placed next to one another to form an image.
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The first home video game consoles, like the Nintendo Entertainment System (NES), couldn't store or display much data, so not that many pixels could be shown on the screen at a time. Because of this, the video game characters and other video game art used far fewer pixels. But today's video game consoles can store much more data, so the characters are higher resolution. When Nintendo first introduced the Super Mario Bros. game for its NES in 1985, Mario was only 16 by 12 pixels in size. Decades later the Mario character in Super Paper Mario Wii is composed of more than 17 times as many pixels. (He's 67 by 50 pixels!)
Materials
Preparation
Procedure
Observations and results
Did the character in the higher-resolution box (32 by 32 pixels) have more detail and overall look more realistic than the character in the lower-resolution box (eight by eight pixels)?
Resolution refers to how many pixels wide and high an image is. Generally, the higher resolution an image is (the more pixels it contains) the more detail we can see and the more realistic it looks to us. The character you drew in the 32 by 32–pixel box has more pixels (1024) compared with the character in the eight by eight–pixel box (which contained 64), but they should both take up about the same amount of space (because the pixels in the 32 by 32 box were much smaller than the ones in the eight by eight box). Specifically, when trying to draw the same character in the eight by eight–pixel box you may have found it was difficult to maintain many of the details from when you drew it in the 32 by 32–pixel box, and you had to make tough decisions about which details to include and how to show them without completely distorting the image.
More to explore
The Evolution of Mario, from NFG Games
Pixel Art Tutorial, from Derek Yu
Fun, Science Activities for You and Your Family, from Science Buddies
The Pixel Puzzle: Why Video Game Characters Look Better Today, from Science Buddies
This activity brought to you in partnership with Science Buddies