
Computer Recreations, January 1986
How close encounters with star clusters are achieved with a computer telescope
How close encounters with star clusters are achieved with a computer telescope
The search for an invisible ruler that will help radio astronomers to measure the earth
Exploring the field of genetic algorithms in a primordial computer sea full of flibs
Bill's baffling burrs, Coffin's cornucopia, Engel's enigma
At Bell Labs work is play and terminal diseases are benign
A computer microscope zooms in for a look at the most complex object in mathematics
A circuitous odyssey from Robotropolis to the electronic gates of Silicon Valley
Analog gadgets that solve a diversity of problems and raise an array of questions
Building computers in one dimension sheds light on irreducibly complicated phenomena
Five easy pieces for a do loop and random-number generator
A Core War bestiary of viruses, worms and other threats to computer memories
An expert system outperforms mere mortals as it conquers the feared Dungeons of Doom
Artificial Insanity: when a schizophrenic program meets a computerized analyst
Sharks and fish wage an ecological war on the toroidal planet Wa-Tor
Yin and yang: recursion and iteration, the Tower of Hanoi and the Chinese rings
The failings of a digital eye suggest there can be no sight without insight
A computer trap for the busy beaver, the hardest-working Turing machine
A program that plays checkers can often stay one jump ahead
On the spaghetti computer and other analog gadgets for problem solving
In the game called Core War hostile programs engage in a battle of bits
Support science journalism.
Thanks for reading Scientific American. Knowledge awaits.
Already a subscriber? Sign in.
Thanks for reading Scientific American. Create your free account or Sign in to continue.
Create Account