Stroke victims aided in motor function recovery by playing home video games

Join Our Community of Science Lovers!

This article was published in Scientific American’s former blog network and reflects the views of the author, not necessarily those of Scientific American


The same technology that has people swinging imaginary rackets and bowling virtual balls for entertainment at home might help people recovering from strokes, according to research presented February 25 at the American Stroke Association's International Stroke Conference. The pilot study, carried out at the Toronto Rehabilitation Institute at the University of Toronto, suggests that video games for the Nintendo Wii could help stroke victims regain lost motor function.

 

"This is the first randomized clinical study showing that virtual reality using Wii gaming technology is feasible and safe and is potentially effective in enhancing motor function following a stroke,” said the study’s lead investigator, Gustavo Saposnik, in a prepared statement. “But our study results need to be confirmed in a major clinical trial.”


On supporting science journalism

If you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.


 

The study examined the Wii’s potential for helping patients recover fine motor function (such as finger dexterity) and gross motor function (such as arm movements) two months after a stroke. Twenty patients were randomly assigned to two groups: one played recreational games (such as cards or the block-stacking game Jenga); the other played virtual games such as Wii tennis and Wii Cooking Mama—a simulation game that has players cutting potatoes, peeling onions and shredding cheese. Both groups played for about six hours over the course of the two-week study.

 

The researchers saw a significant improvement in the speed and extent of motor recovery in patients using the Wii, and none of the adverse effects (like nausea or dizziness) that were reported in the card and block game-playing group. "Basically, we found that patients in the Wii group achieved a better motor function, both fine and gross, manifested by improvement in speed and grip strength," Saposnik said.

 

Nintendo Wii is a gaming system that uses wireless controllers and a motion detection system, allowing users to get rapid sensory feedback from watching their actions on a television screen. By encouraging patients to perform repetitive, high-intensity movements, the Wii activates special neurons involved in brain plasticity (the reorganization of neural networks that happens after an injury)—an important process for rehabilitation after stroke, according to Saposnik. A larger randomized study is currently under way to confirm these promising effects.

Image courtesy of National Institutes of Health/Clincal Center

It’s Time to Stand Up for Science

If you enjoyed this article, I’d like to ask for your support. Scientific American has served as an advocate for science and industry for 180 years, and right now may be the most critical moment in that two-century history.

I’ve been a Scientific American subscriber since I was 12 years old, and it helped shape the way I look at the world. SciAm always educates and delights me, and inspires a sense of awe for our vast, beautiful universe. I hope it does that for you, too.

If you subscribe to Scientific American, you help ensure that our coverage is centered on meaningful research and discovery; that we have the resources to report on the decisions that threaten labs across the U.S.; and that we support both budding and working scientists at a time when the value of science itself too often goes unrecognized.

In return, you get essential news, captivating podcasts, brilliant infographics, can't-miss newsletters, must-watch videos, challenging games, and the science world's best writing and reporting. You can even gift someone a subscription.

There has never been a more important time for us to stand up and show why science matters. I hope you’ll support us in that mission.

Thank you,

David M. Ewalt, Editor in Chief, Scientific American

Subscribe