Digital Materials and Virtual Weathering

The next step in creating more realistic computer-generated images is the development of better models of the physical structures of materials and their degradation by the environment

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Texturing and Modeling. Second edition. Edited by D. S. Ebert et al. Morgan Kaufmann Publishers, 1998.

Modeling and Rendering of Weathered Stone. Julie Dorsey, Alan Edelman, Henrik Jensen, Justin Legakis and Hans Pedersen in Proceedings of SIGGRAPH 99. ACM, 1999.

Reflection from Layered Surfaces Due to Subsurface Scattering. Pat Hanrahan and Wolfgang Krueger in Proceedings of SIGGRAPH 93. ACM, 1993.

Further information and images are available on the Web at: http://graphics.lcs.mit.edu/~dorsey/weathering/.

Modeling and Rendering of Metallic Patinas. Julie Dorsey and Pat Hanrahan in Proceedings of SIGGRAPH 96. ACM, 1996.

Scientific American Magazine Vol 282 Issue 2This article was published with the title “Digital Materials and Virtual Weathering” in Scientific American Magazine Vol. 282 No. 2 ()
doi:10.1038/scientificamerican022000-qAKmi9WCOzIQWPSvT7MRc

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